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The Eclipse Ego10. This 6th Generation Ego is the start of a new direction for Planet Eclipse and the focus of the engineering behind the marker. For the first time since the inception of the Ego model, the Ego10’s main design brief and focus has been placed on smoothness of shot and even finer resolved paint handling. Every previous Ego has been developed with the express intent of maximizing the cycle speed of the Ego design, speeding up rammer and bolt movement and minimizing pneumatic and electronic delays wherever possible. Whist this has produced arguably the fastest under-and-over poppet paintball marker on the planet, it can equally be argued that the Ego has not been one of the smoothest shooting.
Well that is all about to change. Paintball is changing. No longer is the perfect marker the one that will shoot and cycle the fastest. Today, more than ever, players want and need to be able to shoot the most fragile paint, with the smoothest shot. And this is the direction that the Ego10 will start taking us in.
Using some of the very latest Ultra High Speed Video recording facilities, as well as micron-accurate, 50,000hz sampling speed, laser displacement sensing equipment, the Ego10 has been developed to produce bolt speeds that are more gentle on the fore-stoke so that paint is handled in a much more gentle manner when being loaded, and that opens the poppet valve in a way that helps reduce sound signature, and then returns in a way to help minimize the recoil imparted into the body by the rearward motion of the bolt and rammer and reduce rear-stop rebound.
Yet even though the cycle has been significantly slowed down, due to the unique design of the direct-mounted solenoid, the Ego10 still has extraordinary pneumatic responses that mean no time from switching on the solenoid to the bolt starting to move is wasted. The result: Still 28+bps fire rates, but smoother, quieter, better-handling feel.
With a smoother cycle, come other benefits. Wear and tear are significantly reduced. Bumpers, valves, and all other dynamic components suffer less brutal forces on every cycle hence longevity is added to each of those components.
Mechanically the Ego10 incorporates some of the technology of last season’s SL94. The Zick2, which is an intrinsic part of the pneumatic drive system, is designed to both have a softer initial kick-off on the forward stroke, which helps load the ball more gently and helps minimize bolt-strike breakage of the paintball, but also cushion the system on the return stroke into its rear-stop position. Both these attributes are key to helping achieve the fundamental goals of the Ego10.
Sitting above the Zick2 kit there is now a body-cut contoured Cure3+ bolt. The main body of the bolt carries the same upper profiling and cupping as the standard Cure3 bolt, which massively reduces both bolt-strike impact on the ball being fired, but also ensures that the bolts leading upper edge has the least amount of impact possible on the second ball in the stack. Impact fractures from the bolt on the second ball are common place when using force-feed loaders, and the Cure3 ensures those fractures are kept to an absolute minimum. But what is new on the Cure3+ bolt is a new 2-piece design. The new second piece sits inside the main body, is held in place with the bolt pin, and is removable and interchangeable without the need of any tools. The standard Cure3+ found in the Ego10 comes with a ramped insert that gives the air path from the valve to the face of the bolt a nice smooth transition through its 90 degree turn. But the real beauty of the design means that the insert can be quickly and easily removed and replaced for any future upgrades that may be developed for this bolt design.
Up at the front of the Ego10, below the lightened LPR cap, there is now an additional vent in the main body. This little vent hole is further testament of the desire to make the Ego10 the most reliable high-end marker out there. The little hole is nothing more than a vent, but its simplicity is its beauty, in that it makes it impossible for any kind of HP air from the valve chamber to bypass the internal LPR body seals and contaminate the LP air that feeds the Solenoid and Rammer. This added protection for the solenoid further enhances the durability and reliability of the whole marker.
Electronically the Ego10 has also had a complete overhaul. Of course the key features that have kept the Ego at the top of its game, such as Opto and Micro switch trigger actuation, are still there. But the heads-up display, GUI, microprocessor, solenoid drive circuit and expansion socket have all seen some major changes.
The four layer circuit board is home for a 16-bit, 16mips PIC microprocessor, running at 3V and with advanced power saving features. The increased number-crunching power of the processor allows for much more sophisticated control algorithms, leading to a smooth and seamless operation of the marker, and the 64K of internal program memory provides ample space for future firmware expansion.
The solenoid drive circuitry has been optimised with a focus upon the consistent and repeatable operation of the solenoid and multi-level prioritised interrupts within the control firmware ensure that timing fluctuations are virtually non-existent.
Standards have traditionally been a problem within paintball’s manufacturing community and so the Ego10 expansion connector supports UART, SPI and IIC interfaces, providing flexible upgrade capabilities. Planned expansion boards from Eclipse include USB and RF interfaces.
The liquid crystal display module (LCM) has been completely redesigned from scratch. This is not a commercial display, made to fit into a paintball marker but a custom unit
engineered specifically to withstand the rigours of the modern game. The chip-on-glass design is completely sealed against the ingress of paint, water and aggressive lubricants and is further protected by a plastic surround which also serves as a rigid mounting system. Transflective LCD technology means that the display doesn’t wash out in strong sunlight, contrast actually improves in brighter conditions whilst using significantly less power than OLED technology. When light levels are lower, a tru-colour RGB backlight can be configured to the user’s colour of choice via software.
The viewing area of the LCM has been increased by 92% over the previous model, improving the resolution while maintaining dot pitch and the Graphical User Interface (GUI) has been overhauled in order to take advantage of this larger viewing area. Readability has been improved with increased font sizes; Windows pop-up with useful status information; Range bars indicate the adjustability of parameters; Smart Menus reduce clutter by removing parameters when not required. Usability has been improved in a number of subtle, but important ways. It is now possible to scroll through the run screens with a single button press, allowing the user to quickly access all of the available information; The tournament lock can be quickly toggled with the press of an internal pushbutton; All of the user adjustable control parameters have been grouped into a single menu and can be easily viewed regardless of the state of the tournament lock. Along with the instant and peak ROFs the two Rate of Fire screens display historical data in the form of histograms allowing the user to monitor rate of fire consistency and thus analyse the way in which the trigger is being pulled. The Shot Counter screen features an adjustable and selectable Shots Remaining Gauge which allows the user to quickly estimate how much paint they have remaining.
All together, the changes made to the Ego10 have been entirely player-focused. It’s been designed to be easier to shoot, smoother to shoot, more reliable, more consistent, require less day-to-day maintenance, easier to adjust and just generally nicer to live with. What you won’t find different with the new Ego10 is our industry-leading levels of customer support, our commitment to support the players in the locations they use Eclipse products, and our commitment to educating and training technicians and service centres the world over.
An Eclipse Marker is more than just a collection of metal and wires. It is the Complete Package.
Weight – 903g/1.98lb Including 14″ Shaft3 Barrel, Battery, Feed Tube, OOPS
Length – 531mm Including 14″ Shaft3 Barrel
Height – 208mm
Width – 26mm
Social Networking & Growing The Sport Of Paintball
(Originally Posted on PBGossip.com)
Strangely I think that it finally has happened, maybe it took the recession and the terrible hit to the paintball industry to get some of the largest companies in the sport to have a OMG type of realization and decide that they should be promoting themselves and the sport on the many available social networking sites that have some of the largest audiences on the internet. Let the year of 2009 not only be a low point in the history of the sport but hopefully the start of a new age of how paintball is promoted.
While I will commend some companies like Planet Eclipse who have had committed a large amount of their time and resources to creating some of the best exposure in the sport so far on their Planet Eclipse ETV YouTube Channel or even displaying their newest products on Flickr. I also want to send a message of warning to many companies who will jump into things without having the correct knowledge or understanding on how this type of technology will help you grow your brand, increase consumer relations or just help you understand who your main demographic of customer support is.
Having operated ThisISPaintball.ca for a few years now and taking the initiative to ensure the proper operation of Facebook Fan Pages for companies like Planet Eclipse, Virtue Paintball, Smart Parts, Exalt Paintball, major paintball leagues like Paintball Sports Promotions and the Millennium Series and of course any team that I have played in what you could loosely call my paintball career combined with working for tech organizations and even the UN you learn a few tricks along the way.
If you do decide do use Web 2.0 profiles please follow some of these suggestions to ensure that you are not creating more harm than good. Make the profiles consistent across all platforms so it is easily noticed that they are officially representing your brand. Don’t use a RSS of content that is available other places online it comes off as slightly lazy and does not allow for additional interaction to those who are members of that network. Allow interactive and creative ways to interact with your audience, creating contests are one way to help increase exposure and can range from prizes of stickers or t-shirts to going all out and using some of the companies air miles to fly the winner to attend one of the major events of the season. No matter how large or small of a prize you offer it will be greatly appreciated by whoever receives it.
The bottom line is that if we are to keep the sport alive and hopefully make it back to where things used to be a few years ago we need to bring in some new people to the support and to also help retain those who are still currently playing. While many PR campaigns use traditional methods of print media and advertising at paintball fields the biggest problem with using that route is you are preaching to the converted. Which is still not a bad thing but with seeing that Facebook alone currently has more than 250 million active users worldwide that would seem like a good place to try and grow the sport.
Examples of Paintball Companies Using Social Networking
JT Sports is yet another company who has been using social networking to interact and even give back to the players in the sport. They recently held a contest where anyone following JT Sports on Twitter could Win A Custom JT Flex Mask. All by doing what you might ask? By just sharing some information on their 40 years of being around as a company. The cost of providing one of your products to the market place for free can easily be well worth more than the amount you would have made in the retail sale of that one item.
Dave and all those smart folks over at Dye Precision Inc recently hopped onto social networking with great force that only a company of their size can do. They have pro players contributing on many of the networks and will be announcing the winner of a Ollie Lang Ironmen DM9 contest that they ran which is one sure way to kick off stepping into using Web 2.0 as a marketing tool.
While there are many more examples that could be thrown out there aside from the companies above there also is a great amount of exposure that you can do for sponsors of your team. Some great examples would be Dynasty, XSV or Explicit all which are providing content on the major networking platforms. The key to the best interaction goes way beyond keeping fans up to date but tearing down the barriers which are in other sports. Paintball seems to be one of the few sports that those at the professional level interact with anyone and everyone at the events, so why not also extend that to the online platforms to showcase your sponsors and share the sport with others.
The list of paintball related profiles, channels and pages on Facebook, YouTube, Myspace and Twitter is always growing so don’t be the last to realize that this is one of the biggest and best ways to promote the sport of paintball. If your a company or team that is looking for help with using Web 2.0 to improve the knowledge of your paintball brand get in touch with Adam (email@example.com) with any questions or if you need help setting yourself up properly on these networks.
Editors Note: Adam Actually Won The JT Sports Twitter Contest And Proudly Owns The Custom JT Flex
PSP Events proudly presents THE event of the year, the 2009 World Cup. The largest professional paintball tournament on the planet will debut at a new location this year, Fantasy of Flight, October 7th – 11th.
Home to over 40 rare and vintage aircraft, Fantasy of Flight is the world’s greatest aviation attraction. The facility offers a variety of guided tours including visits to their working restoration and maintenance areas. You can climb inside the cockpit of a Corsair fighter for a battle over the Pacific and then take a spin on their state-of-the-art hang glide simulator in the Fun with Flight area.
Located in Polk City, FL, Fantasy of Flight is conveniently located between the Orlando International Airport and the Tampa International Airport. Servicing over 52 million passengers a year with over 1,000 arrivals and departures daily, the two airports offer a multitude of flight options for everyone traveling to the event.
The World Cup is the crown jewel of tournament paintball; more players, more spectators, more vendors, more buzz, more significance than any other event in the industry. The event also hosts the year’s largest tradeshow where everyone that’s anyone comes to debut their latest and greatest gear for the upcoming season. It is the must attend event of the year for teams and paintball enthusiasts around the globe.
Visit www.pspevents.com for more information about the event including host hotels. Stay tuned as we add additional properties, rental homes, and tons more details for the event.
Zephyr Sports is happy to announce our new active sponsorship program. In combination with Tanked, we have put together a team package that will help divisional players save money and get their hands on the best gear. Any and all tournament level teams are welcome to apply for sponsorship. Currently the Tanked Sponsorship Program is offered solely to teams, individual player applications will not be accepted at this time.
What is Included:
Matching Jersey, Pants, Headband, and Casual Apparel.
Who May Apply:
Any and all teams regardless of division, series, or format. Restricted to teams who reside in the US.
How Do I Apply:
Email Your Response to the following questions to firstname.lastname@example.org
Please only send one application per team.
2)Team history, location, and affiliation with any other sponsors or groups.
3)Roster: Include names & age of each team member.
4)Current tournament affiliation.
5)Past Accomplishments for this team.
6)Team practice schedule.
7)Team goals and future plans.
8)Include any information you would like us to know about your team.
We will actively review every application we receive. Please do not attempt to spam our inbox as to the status of your team’s application. You will be contacted once your application has been reviewed.
Impulse – The Beat Goes On
Smart Parts unveils the all new Impulse professional tournament marker at Bitburg Millennium Series event.
Loyalhanna, PA – May 28, 2009 – The Classic Impulse was one of the most popular electropneumatic paintball markers ever produced. It found its way into the winner’s circle in the hands of teams like the All Americans and Strange. Pros loved it for its performance and amateurs loved it for its price. Even though it has been out of production for several years, it remains a popular used marker due to its fast rate of fire, simple cleaning requirements and rock-solid reliability.
Now, the beat goes on. Paintball players at the 2009 MAXS European Masters paintball tournament in Bitburg, Germany were treated to the unveiling of the all new Smart Parts Impulse. Smaller, faster and smoother than its legendary predecessor, the Impulse is built to exceed the needs of today’s professional tournament paintball player.
“The Classic Impulse was a phenomenally successful marker and players have been asking us to bring it back for some time,” said Smart Parts Vice President, Adam Gardner, “but we weren’t going to do it until we could do it right. That all came down to perfecting a new valve and dual-regulation system that gives us the speed and gas efficiency players expect from a poppet valve marker, combined with the smooth kick-free shooting that we deliver in our best spool valve paintguns.”
True to its heritage, the Impulse is a stacked tube marker, but this isn’t just a modification of the Classic, it is an all new marker with a more compact design, and numerous new features including:
* Pressure balanced poppet valve allowing 1700 to 1800 shots from a 4500 psi 68ci system
* Dual regulation allowing extremely low bolt force and eliminating kick
* Air buffered firing piston shoots smoother with less vibration
* Ultra-compact in-grip regulators reduce forward weight for improved balance
* Hose-free design eliminating common leak points
* Rechargeable lithium polymer battery powering the Impulse through approximately 100,000 shots per charge
* Hinged Vision eye covers open without tools for cleaning and aren’t easily lost because they stay attached to the marker
* Volume chamber fore-grip eliminates shoot-down
* Modular body design allowing for fast repairs and mix-and-match color styling
* Freak compatible barrel system accepts bore inserts for changing paint sizes
* Trigger based programming with modes for all major leagues and scenario use
* Q-Lock feedneck quickly clamps and adjusts to all high performance hoppers
“The keys to the new Impulse design are its valve and regulators.” says Hans Semelsberger, Smart Parts’ Director of Technical Sales. “Most poppet valves are pushed closed by the air inside, so when the pressure is right for good efficiency, you have to hit them pretty hard to knock them open, and that shakes the gun, throwing off your aim. Our pressure balanced valve lets the air pressure push forward and backwards on the valve core at the same time. Those forces cancel each other out and the valve opens easily regardless of the pressure inside. It’s so soft, I can push it open with my little finger. Because the valve opens so easily, we are able to use two-stage regulation to drive the firing piston with very low pressure gas. That makes the Impulse gentle on paint, and lets it shoot without kick.”
With a suggested retail price of $999.00 US, the all new Impulse will be shown at the PSP Chicago Open in Bolingbrook Illinois, June 24th-28th, 2009, and will be available soon at Authorized Smart Parts dealers everywhere.
Smart Parts, Inc., is a leading developer and manufacturer of equipment and accessories for the sport of paintball. For more information, visit www.SmartParts.com. Smart Parts, Vision, Freak Jr., The Freak and Impulse are registered trademarks of Smart Parts, Inc.
The original Impulse was released in the year 2000 and was the sister design to SP’s other marker available at the time, the Shocker Sport. Over the course of its lifetime the Impulse became one of the most popular markers available, and was notable for following many trends for parts, style, and features in the paintball industry on the turn of the century.