Tag Archives: Extreme Sports
The NPPL 2011 Chicago Open and Living Legends IV – The Ultimate Vendor Opportunity!
When hundreds of the very best tournament paintball players in the world converge on CPX Sports Park in Joliet, Illinois along with thousands of scenario and recreational players, the result is the ultimate vendor opportunity! For the second year, the NPPL Chicago Open paintball tournament will be held alongside the amazing Living Legends scenario experience, bringing professional and divisional tournament players together with recreational and scenario players – both fun-loving and die-hard. The result is the best of all worlds for any paintball company, large or small, looking for the ideal event at which to vend and show off their products as hundreds of tournament and thousands of recreational and scenario players come together at one place, for one incredible weekend of paintball festivities!
May 20-22, 2011, some of the most famous people in the paintball world will make the trip to CPX Sports in Joliet for the Living Legends 4 scenario event, while others compete on the world stage in the NPPL Chicago Open tournament. Joining these paintball celebrities and professional athletes will be dozens of representatives of the paintball news media, ensuring that sponsors, vendors and their products receive massive coverage in words, pictures and videos spread around the world! Hundreds of divisional players will also compete in the NPPL Chicago Open tournament, while spectators, friends and family cheer them on! Meanwhile, thousands of camouflage-clad scenario and recreational players will hit the woods and remarkable themed fields of CPX to square off in the Living Legends scenario.
Paintball companies no longer have to choose between the large crowds of major scenario events or the cool atmosphere and massive media coverage of professional tournaments at which to display their products, greet customers and dealers and make sales: the NPPL 2011 Chicago Open and Living Legends 4 will bring it all together in one place, for one affordable price!
Take a look at the layouts for the 2010 Paintball Sports Promotions event in Chicago.
Make sure your team is registered to play http://www.pspevents.com
Paintball Sports Promotions Is Teaming Up with Local and Regional RaceTo Leagues
Last month, the PSP announced its affiliation with six regional leagues forming the Unified National & Regional RaceTo Format. These affiliated leagues are working together to provide a consistent experience for players across leagues and divisions, as well as creating a universal player ranking in conjunction with the APPA that fits both the regional and national levels.
Now the PSP would like to announce a program for local leagues; the PSP Supporting League program.
PSP Supporting Leagues are committed to further establishing the RaceTo Format as the standard in tournament paintball. These leagues abide by PSP Rules (with minor modifications) and use the UCP Classification System in association with the APPA. The PSP assists Supporting Leagues with prize packages, league promotion and offer assistance with improving and establishing a solid reffing program. If you are a tournament operator who believes in promoting the RaceTo format and are interested in assistance with prizes as well as promoting your league, please email Camille Lemanski at firstname.lastname@example.org for more information on how you can become a 2010 PSP Supporting League.
The Eclipse Ego10. This 6th Generation Ego is the start of a new direction for Planet Eclipse and the focus of the engineering behind the marker. For the first time since the inception of the Ego model, the Ego10’s main design brief and focus has been placed on smoothness of shot and even finer resolved paint handling. Every previous Ego has been developed with the express intent of maximizing the cycle speed of the Ego design, speeding up rammer and bolt movement and minimizing pneumatic and electronic delays wherever possible. Whist this has produced arguably the fastest under-and-over poppet paintball marker on the planet, it can equally be argued that the Ego has not been one of the smoothest shooting.
Well that is all about to change. Paintball is changing. No longer is the perfect marker the one that will shoot and cycle the fastest. Today, more than ever, players want and need to be able to shoot the most fragile paint, with the smoothest shot. And this is the direction that the Ego10 will start taking us in.
Using some of the very latest Ultra High Speed Video recording facilities, as well as micron-accurate, 50,000hz sampling speed, laser displacement sensing equipment, the Ego10 has been developed to produce bolt speeds that are more gentle on the fore-stoke so that paint is handled in a much more gentle manner when being loaded, and that opens the poppet valve in a way that helps reduce sound signature, and then returns in a way to help minimize the recoil imparted into the body by the rearward motion of the bolt and rammer and reduce rear-stop rebound.
Yet even though the cycle has been significantly slowed down, due to the unique design of the direct-mounted solenoid, the Ego10 still has extraordinary pneumatic responses that mean no time from switching on the solenoid to the bolt starting to move is wasted. The result: Still 28+bps fire rates, but smoother, quieter, better-handling feel.
With a smoother cycle, come other benefits. Wear and tear are significantly reduced. Bumpers, valves, and all other dynamic components suffer less brutal forces on every cycle hence longevity is added to each of those components.
Mechanically the Ego10 incorporates some of the technology of last season’s SL94. The Zick2, which is an intrinsic part of the pneumatic drive system, is designed to both have a softer initial kick-off on the forward stroke, which helps load the ball more gently and helps minimize bolt-strike breakage of the paintball, but also cushion the system on the return stroke into its rear-stop position. Both these attributes are key to helping achieve the fundamental goals of the Ego10.
Sitting above the Zick2 kit there is now a body-cut contoured Cure3+ bolt. The main body of the bolt carries the same upper profiling and cupping as the standard Cure3 bolt, which massively reduces both bolt-strike impact on the ball being fired, but also ensures that the bolts leading upper edge has the least amount of impact possible on the second ball in the stack. Impact fractures from the bolt on the second ball are common place when using force-feed loaders, and the Cure3 ensures those fractures are kept to an absolute minimum. But what is new on the Cure3+ bolt is a new 2-piece design. The new second piece sits inside the main body, is held in place with the bolt pin, and is removable and interchangeable without the need of any tools. The standard Cure3+ found in the Ego10 comes with a ramped insert that gives the air path from the valve to the face of the bolt a nice smooth transition through its 90 degree turn. But the real beauty of the design means that the insert can be quickly and easily removed and replaced for any future upgrades that may be developed for this bolt design.
Up at the front of the Ego10, below the lightened LPR cap, there is now an additional vent in the main body. This little vent hole is further testament of the desire to make the Ego10 the most reliable high-end marker out there. The little hole is nothing more than a vent, but its simplicity is its beauty, in that it makes it impossible for any kind of HP air from the valve chamber to bypass the internal LPR body seals and contaminate the LP air that feeds the Solenoid and Rammer. This added protection for the solenoid further enhances the durability and reliability of the whole marker.
Electronically the Ego10 has also had a complete overhaul. Of course the key features that have kept the Ego at the top of its game, such as Opto and Micro switch trigger actuation, are still there. But the heads-up display, GUI, microprocessor, solenoid drive circuit and expansion socket have all seen some major changes.
The four layer circuit board is home for a 16-bit, 16mips PIC microprocessor, running at 3V and with advanced power saving features. The increased number-crunching power of the processor allows for much more sophisticated control algorithms, leading to a smooth and seamless operation of the marker, and the 64K of internal program memory provides ample space for future firmware expansion.
The solenoid drive circuitry has been optimised with a focus upon the consistent and repeatable operation of the solenoid and multi-level prioritised interrupts within the control firmware ensure that timing fluctuations are virtually non-existent.
Standards have traditionally been a problem within paintball’s manufacturing community and so the Ego10 expansion connector supports UART, SPI and IIC interfaces, providing flexible upgrade capabilities. Planned expansion boards from Eclipse include USB and RF interfaces.
The liquid crystal display module (LCM) has been completely redesigned from scratch. This is not a commercial display, made to fit into a paintball marker but a custom unit
engineered specifically to withstand the rigours of the modern game. The chip-on-glass design is completely sealed against the ingress of paint, water and aggressive lubricants and is further protected by a plastic surround which also serves as a rigid mounting system. Transflective LCD technology means that the display doesn’t wash out in strong sunlight, contrast actually improves in brighter conditions whilst using significantly less power than OLED technology. When light levels are lower, a tru-colour RGB backlight can be configured to the user’s colour of choice via software.
The viewing area of the LCM has been increased by 92% over the previous model, improving the resolution while maintaining dot pitch and the Graphical User Interface (GUI) has been overhauled in order to take advantage of this larger viewing area. Readability has been improved with increased font sizes; Windows pop-up with useful status information; Range bars indicate the adjustability of parameters; Smart Menus reduce clutter by removing parameters when not required. Usability has been improved in a number of subtle, but important ways. It is now possible to scroll through the run screens with a single button press, allowing the user to quickly access all of the available information; The tournament lock can be quickly toggled with the press of an internal pushbutton; All of the user adjustable control parameters have been grouped into a single menu and can be easily viewed regardless of the state of the tournament lock. Along with the instant and peak ROFs the two Rate of Fire screens display historical data in the form of histograms allowing the user to monitor rate of fire consistency and thus analyse the way in which the trigger is being pulled. The Shot Counter screen features an adjustable and selectable Shots Remaining Gauge which allows the user to quickly estimate how much paint they have remaining.
All together, the changes made to the Ego10 have been entirely player-focused. It’s been designed to be easier to shoot, smoother to shoot, more reliable, more consistent, require less day-to-day maintenance, easier to adjust and just generally nicer to live with. What you won’t find different with the new Ego10 is our industry-leading levels of customer support, our commitment to support the players in the locations they use Eclipse products, and our commitment to educating and training technicians and service centres the world over.
An Eclipse Marker is more than just a collection of metal and wires. It is the Complete Package.
Weight – 903g/1.98lb Including 14″ Shaft3 Barrel, Battery, Feed Tube, OOPS
Length – 531mm Including 14″ Shaft3 Barrel
Height – 208mm
Width – 26mm
A quick preview of the new Dye NT following Oliver Lang at the Dye Precision headquarters.
Ground Zero Paintball pulled through with another successful paintball event once again, hosting the fifth event of the season in Gananoque, Ontario. Unbelievably, it was already here. This was the last event for your team to make the cut as the number one team in your division, the last chance at bringing home the medals, and the last shot at making NAX. We, the players, and spectators, witnessed it all. Everything from the tears and blood, to the joy and high feeling of accomplishment. It all comes in the package; hopefully you were fortunate enough to catch it all live.
Sometimes there is just too much to tell, or, you just don’t know where to kick the weekend’s story off from. So the best way to resolve this is by starting with congratulating all the teams who busted their buts this season in the trenches, and now have made it to the top. After all the hard work, dedication, money, and time put into this, they deserve one big round of applause.
CX4 team Whitby Rhino Rampage came first this season, winning the series title as the number one CX4 team in their division. They came through with a total of 225 points this season, along with Codrington Corrupted Youth in second place and Hamilton Havoc in third place. It was a tight division, packed with close matches all season long, but everybody did an amazing job. Congratulations boys, enjoy the prizes and super cool medals.
RXL team Woodstock Defiance came into the division with next to no Xball experience, other than being under the wing of Travis Kropf (ex. Shockwave Canada player). This was their first year as a real team together, gaining hundreds of war stories and hotel memories this season together as a team. They went through the drama together, and have now learned how to win together. Woodstock Defiance also accomplished their goal of winning an MXL spot in the league for next season. Congratulations on a job well done. Essex Supremacy led shortly behind in second place, as well as Joyceville Juveniles in third place. Hopefully everybody takes another shot at the title next season in 2010, where we’ll find more exciting matches and new winners.
Kitchener Recon came into MXL this season after winning their spot from RXL in 2008. They smashed their way through RXL, now absolutely obliterating anybody in their path in MXL. Recon has a point differential of plus 65, leaving the closest contender (Sudbury Union) in the dust with only plus 18. They not only blew the points off the score sheets, but also managed to win every single match, going undefeated this season. If that isn’t impressive enough, they also not only won a CXBL spot for next year, but an AXBL spot as well. Kitchener Recon competed in MXL up in the states as well, under the name of Bronx Hate. It just so happens that Bronx Hate went undefeated this season in the MXL division. This group of players definitely has something going for them, who knows what 2010 will bring. I believe I speak for them when I say thanks go out to their loyal coach Nelson Fonseca. Congrats also go out to Elmira Nemesis for coming in second place and Waterloo Wildcards for coming in third.
CXBL was an absolute, out of control, rollercoaster this season. Teams that were in the bottom seemed to somehow find their groove around the middle, and others who thought to have no worries, fell into the ground. Although, three particular teams seemed to always be in the same ball park. First up was Cambridge Raiders, the thought to be winning team this season. Next up was Kingston Criminal Factory, a team that was coming from experience, as well as the help from hired pros Bart Blonski and Pete Utschig. Finally was Toronto Rage, a well represented team who made some major pickups this season to perfect the roster. All three teams grinded out hard matches with one another, but the question remained, who would break through with the medals and move onto NAX? The answer was Toronto Rage. After Cambridge Raiders slipped last event, Toronto Rage seized all the open opportunities possible. Quick points in clutch times raised their point differential a ton, bringing them the medals and entitling them as the number one team in Central CXBL. Cambridge Raiders just fell short, coming in second. Kingston Criminal Factory remained in third with only a total of 10 points, compared to Rage and Raiders with 12. Amazing jobs everybody, but the action isn’t close to over yet. NAX is in less than a month, so I hope to see everybody there.
Special Thanks go out to all of our hosts for making this possible. Ground Zero, Flag Raiders, Soldier Gear, and Bingemans entertainment center all did a phenomenal job with the events. Special thanks also go out to BuyPBL, Draxxus, VForce, Smart Parts, Sup Air Ball, Canadian Tire, and FantasyPB for making any of this possible. The best event of the season is always saved for last; NAX is going to get hectic. The pressure is on and the teams demand 110% out of their players at this point. Stay tuned in and don’t miss a second of it with ThisIsPaintball.ca!